Overview
Squad is a realism-based military tactical first-person shooter video game developed and published by Canadian indie developer Offworld Industries exclusively through the Steam distribution platform. It is a spiritual successor to the Project Reality modification for Battlefield 2. The game depicts realistic modern warfare between military and paramilitary factions in large and expansive battlefields. Squad became available on Steam Early Access in December 2015, and was officially released on Steam in September 2020.
Gameplay
Squad is a tactical shooter based around squad gameplay designed to encourage teamwork and communication. A match is played between two belligerent teams, with each team being made up of squads that cap at nine players. Players in squads select from various soldier classes which play distinct roles in combat, such as suppressive fire from an automatic rifleman, anti-tank support from a MANPATS gunner, or medical support from a combat medic. A squad of players is led by a squad leader, who can communicate with other allied squad leaders and construct structures such as forward operating bases and defensive emplacements. Any squad leader can additionally nominate himself for the position of commander, who, once voted into position, can coordinate his team's battle plan and call in additional support such as UAV recon and artillery.
Squad borrows many of its gameplay aspects from its predecessor, Project Reality, with its game modes placing heavy emphasis on team coordination. Matches take place on extremely large realistic battlefields up to in size, facilitating the use of a wide variety of vehicles such as main battle tanks, armored personnel carriers, transport trucks, and helicopters. The two teams, utilizing vehicle and infantry warfare, compete over various objectives, such as strategic locations to hold or weapon caches to destroy. To facilitate maneuver warfare, squad leaders can construct forward operating bases around the map, which provide a team-wide location for soldiers to respawn and must be kept supplied by a logistics network.
Both teams are kept in check by the "ticket" system, which simulates combat effectiveness. The loss of strategic locations, destruction of forward operating bases or vehicles and soldier deaths all remove tickets from a team's pool. A match ends once a team's ticket pool has been reduced to zero.
From Wikipedia (CC BY-SA 4.0).