Overview
Sorcerer, subtitled "The Game of Magical Conflict", is a fantasy board wargame for 1–5 players published by Simulations Publications, Inc. (SPI) in 1975 that simulates magical combat.
Description
Sorcerer, a game for 1–5 players, is set in a place where seven different universes (represented by different colors) touch each other. Each player plays a sorcerer who controls one of the universes and tries to defeat the other sorcerers using magic. In addition to magical spells and human soldiers, each sorcerer can summon various magical creatures, teleport units from hex to hex, and fire energy bolts at opponents. The game offers a number of different scenarios for setup. There is a random attrition rule: during each turn, two colors are randomly chosen, and all units standing on those units are damaged or destroyed. In addition, sorcerers can summon a vortex, which moves randomly, damaging or destroying units it encounters while also creating new vortices.
Components
The game box contains:
22" x 34" paper hex grid map
rule book
400 die-cut counters
six-sided die
Victory conditions
Victory points are generated by capturing enemy forts, controlling the most cities, and by converting white spaces to the player's color. The player who collects the most victory points over a limited number of turns is the winner.
From Wikipedia (CC BY-SA 4.0).