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Not who you're looking for? Others named Radiance: areal density of radiant intensity in a given direction · 2010 novel by Alyson Noël · 1998 studio album by Athenaeum · 1998 film by Rachel Perkins
Radiance is a suite of tools for performing lighting simulation originally written by Greg Ward. It includes a renderer as well as many other tools for measuring the simulated light levels. It uses ray tracing to perform all lighting calculations, accelerated by the use of an octree data structure. It pioneered the concept of high-dynamic-range imaging, where light levels are (theoretically) open-ended values instead of a decimal proportion of a maximum (e.g. 0.0 to 1.0) or integer fraction of a maximum (0 to 255 / 255). It also implements global illumination using the Monte Carlo method to sample light falling on a point.
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