
Organization
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A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal. The term "labyrinth" is generally synonymous with "maze", but can also connote specifically a unicursal pattern. The pathways and walls in a maze are typically fixed, but puzzles in which the walls and paths can change during the game are also categorised as mazes or tour puzzles.
“Damn it, how will I ever get out of this labyrinth?”
“A labyrinth of symbols… An invisible labyrinth of time.”
“There's no need to build a labyrinth when the entire universe is one.”
“I wanted to create a labyrinth which would somehow help to prevent a compositional idea from establishing itself all too quickly. I had the idea of working on all the walls pretty well at the same time,as if they were one large painting completely surrounding me. By constantly wandering in the labyrinth I sought to realise a form of “de-composition””
“I have designed my style pantomimes as white ink drawings on black backgrounds, so that man’s destiny appears as a thread lost in an endless labyrinth... I have tried to shed some gleams of light on the shadow of man startled by his anguish.”
“This is one of the two great labyrinths into which human minds are drawn: the question of free will versus predestination.”
Quotes via Wikiquote (CC BY-SA), each with its original source.
Not who you're looking for? Others named maze: 2002 single by Kumi Koda · patience card game · family name · unincorporated community in Juniata County, Pennsylvania
In the Arcade
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