Overview
Gary Carr (born February 1966) is an English video game developer. His career began at Palace Software, where he worked on titles such as Barbarian: The Ultimate Warrior and Barbarian II: The Dungeon of Drax. In 1989, he joined Bullfrog Productions and worked as lead artist on Powermonger and Populous II. He also worked on Theme Park, but, after a disagreement with Peter Molyneux, he left the company to work for The Bitmap Brothers, where he worked on The Chaos Engine 2. He returned to Bullfrog in 1995 hoping to work on Dungeon Keeper, but worked on Theme Hospital instead. He left Bullfrog again in 1998 to join Mucky Foot Productions.
In 2003, he joined Lionhead Studios, and later became a Creative Director, as well as an Executive Producer at Microsoft Game Studios. He left Lionhead in 2015. The following year, he set up a new company, Two Point Studios. In 2017, the company signed a publishing deal with Sega for a new game.
Career
Early career
In 1986, Carr attended art college, and originally wanted to be a film maker. His career in game development began when he was inspired by titles such as Elite and Little Computer People, and liked the ability to manipulate the world and its people. He obtained a Higher National Diploma in graphic design. He applied for a job at a company called Palace Films, but was assigned to the software department instead. At Palace Software, Carr worked on the Barbarian series.
From Wikipedia (CC BY-SA 4.0).