Overview
Aztec is an action-adventure game developed by Paul Stephenson for the Apple II and published by Datamost in 1982. It was ported to the Atari 8-bit family and Commodore 64. In Aztec, the player enters and explores the recently discovered "Tomb of Quetzalcoatl" in Mexico in search of a jade idol.
Gameplay
The tomb's levels contain traps, dangerous animals, Aztec guards, and other hazards. Equipped with a machete, pistol, and dynamite, the goal is to recover a jade idol and escape.
Aztec generates a random dungeon for each new game. Before beginning play, the game prompts for a difficulty level from one to eight. Increasing the difficulty boosts the number and aggressiveness of the enemies and increases the reward for retrieving the idol. The shorter the time to obtain the idol, the higher the reward. Higher difficulty levels begin the countdown higher. If too much time elapses, the idol is reported as damaged.
From Wikipedia (CC BY-SA 4.0).