Overview
Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles, California. It was founded in September 2006 by Brandon Beck and Marc Merrill to develop League of Legends and went on to develop several spin-off games and the unrelated first-person shooter game Valorant. In 2011, Riot Games was acquired by Chinese conglomerate Tencent. Riot Games' publishing arm, Riot Forge, oversees the production of League of Legends spin-offs by other developers. The company worked with Fortiche to release Arcane, a television series based on the League of Legends universe.
Riot Games operates 12 international League of Legends esports leagues, the League of Legends World Championship and the Valorant Champions Tour. The company, which had 20 offices worldwide as of 2023, sells corporate sponsorships, merchandise, and streaming rights for its leagues. Riot has faced allegations and lawsuits claiming a toxic workplace culture, including gender discrimination and sexual harassment. The company was criticized for its use of forced arbitration in response to these allegations.
History
Riot Games' founders Brandon "Ryze" Beck and Marc "Tryndamere" Merrill became friends while roommates at the University of Southern California, where the two studied business. Beck and Merrill believed too many video game developers diverted their focus from game to game too often, distinguishing Defense of the Ancients as an indication that games could be supported and monetized long-term. They also drew inspiration from Asian video game designers who released their games for no up-front cost and instead charged for additional perks.
Beck and Merrill sought funding from family and angel investors, raising to launch their company. Riot Games was established in September 2006 in Santa Monica, California. The first person Riot Games recruited was Steve "Guinsoo" Feak, one of the early developers of DotA Allstars, a game considered to have been foundational to the MOBA genre. As they refined League of Legends initial creation, they pitched investors a video game company rooted in e-commerce. Merrill said that they approached publishers who were baffled by the game's lack of a single-player mode and free-to-play business model.
From Wikipedia (CC BY-SA 4.0).