Overview
Twin Kingdom Valley is a text adventure game with animated pictures (on most formats) for the BBC Micro, Acorn Electron, Commodore 64, Commodore 16, and ZX Spectrum. It was released in 1983 by Bug-Byte.
Gameplay
Twin Kingdom Valley is a work of interactive fiction where the player enters commands such as "take jug" at a command prompt and is told the outcome of their move ("I have it now"). Each such command takes up one unit of time, during which other non-player characters will also move and take actions.
It was one of the first text adventure games to have active non-player characters. The characters are interactive, and have their own personalities: some are friendly, and will follow and defend the player, while others are hostile. Witches and kings are complex characters, whereas gorillas and trolls are simpler. Battle sequences have additional features including weapons which can be dropped, broken, thrown or taken away by enemies.
Plot
The main character of this game, referred to as "you" by the game engine, is a treasure hunter. The player starts the game at the southern edge of the forest kingdom, with few possessions. An early encounter with the innkeeper of The Sword Inn may persuade the player to rent a small log cabin from him. In the cabin are some very meager supplies, such as a plain jug.
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