Overview
Alone in the Dark is a 1992 survival horror video game designed by Frédérick Raynal. Developed and published by Infogrames in 1992 for MS-DOS, the game was eventually ported to MacOS, the PC-98, the FM Towns, the 3DO, the Acorn Archimedes, and iOS. Alone in the Dark is set in 1920s Louisiana and challenges the player to escape a haunted mansion. To advance, the player must solve puzzles while banishing, slaying, or eluding various ghosts and monsters. The player can collect and use weapons, manage a weight-based inventory system, and explore a partially nonlinear map.
Raynal was motivated to create Alone in the Dark due to his interest in 3D animation and his fondness for horror films. The game's storyline was inspired by the Cthulhu Mythos of H. P. Lovecraft and the work of directors like Dario Argento and George Romero; Raynal's programming team worked to convey much of this story via key texts scattered about the game's environment. To overcome technical limitations, the production team also employed a fixed camera angle system to dramatically frame the movement of three-dimensional characters on top of two-dimensional background images.
Upon its release, Alone in the Dark received acclaim, with critics applauding its unsettling atmosphere, effective soundtrack, and technical inventiveness. The game also won several industry awards and is regularly included in lists of the best video games ever made. Often identified as the first 3D survival horror game, Alone in the Dark strongly influenced the production of Capcom's Resident Evil (1996), and it also spawned a series of follow-up games and two films. A reimagining of the original game, developed by THQ Nordic, is set to be released in January 2024.
Gameplay
Players choose between a male or female protagonist (Edward Carnby or Emily Hartwood, respectively), and are then trapped inside the haunted mansion of Derceto. The player character starts in the attic, having ascended to the top of the mansion without incident, and is tasked with finding a way out of the mansion while avoiding, outsmarting, or defeating various supernatural enemies. Although able to kill most enemies with fists and feet, the player can also find and utilize various weapons. Other opponents can only be beaten by solving a particular puzzle rather than a straight fight, and still others cannot be killed and instead must be avoided.
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